Rules of Svara ( svarka )

Swara is a card game that is played with a 32-card deck - the cards are from 7 to Ace. The minimum number of players is two. The total number of combinations in a game is 4960

Rules
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Each player is dealt three cards in the clockwise direction. Each card has a numerical value, defeating this player who has the highest score.
The value of the points is calculated according to the following rules:
1) Each card from 7 to 9 is as many points as its number.
2) Cards 10, J, Q, and K wear 10 points.
3) Aces wear 11 points.
4) Cards of one color have as many points as their totals. For example:
Q ♦, K ♦ and 10 ♠ bring a total of 20 points and 10 ♠, 8 ♠ and K ♥ are a total of 18 points;
5) Aces can be combined regardless of color, ie. Two aska are 22 points, three are 33 points
6) 7 ♣ is called "Cezo Yonchev, Checaq, Chotora, Hopa or Yoncho," and it can be combined with all other cards, bringing in 11 points.
8) Three weeks wear 34 points and is the strongest combination in the game.
9) Three identical cards are a combination that has as many points as the leader card. For example, three eights carry 24 pieces / 3x8 = 24 /: three ladies wear 30 pieces / 3x10 = 30 / etc

Examples
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7 ♥, 9 ♦ and 9 ♣ bring a total of 9 points (this is the weakest hand)
10 ♠, 10 ♦ and 10 ♣ bring a total of 30 points;
8 ♣, K ♥ and 9 ♦ total 10 points;
K ♥, 9 ♥ and Q ♣ bring a total of 19 points;
Q ♣, Q ♥ and 9 ♦ Wear a total of 10 points;
A ♠, A ♦ and 10 ♣ bring a total of 22 points;
8 ♠, A ♦ and 7 ♣ bring a total of 22 points;
10 ♦, 9 ♦ and J ♦ bring a total of 29 points;
Q ♣, Q ♥ and Q ♦ have a total of 30 points;
7 ♣, K ♥ and K ♦ have a total of 31 points;
7 ♣, A ♥ and A ♦ bring a total of 33 points;
7 and 7 no matter the paint brings a total of 23 points;

Wagering
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1) Before each handout, each participant pays a certain amount - the so-called Input (most often), chip or floor;
2) Before seeing the cards, the first player to the left of the dealer has the right to place a certain amount in the dark;
3) If the player at hand wins a sum in the dark, each player next to his left is allowed to bet twice in the dark;
4) If any player on the left of the betting player does not double the bet, the next player is not allowed to bet in the dark;
Betting in the dark is not mandatory;
5) After the cards are dealt, players look at their cards and make bets in the order they receive the cards;
6) If there is a set amount in the dark, the first bettor is obliged to bet at least twice as high as the amount set in the dark;
7) If a staked player wishes to participate in the game and see the cards of the player (s) who have paid and / or increased his bet, the bettor in the dark must pay the difference to the full amount of the player's bet or raise it;
8) If there is a stack in the dark and no one makes a bet after the cards are dealt, the game wins the one who last bet in the dark;
9) The game wins the player with the most points;
10) If there is no betting in the dark and none of the players make a bet, the game wins the card dealer and makes the next bet;
11) If two or more players have an equal number of points, boil or take off;
12) Welding is a new game in which the stake is one (if three or four players have an equal number of points - a third or a quarter) of the total amount available in the floor
13) Every player present has the right to join the game after he has paid the specified amount.